MaxAnisotropy = MaxAnisotropy should range from 1 to 16. If you dont trust the site, search google for this: Unreal Engine 4 Console Variables and Commands. NOTE: Let the page load first before you do a ctrl+F, it usually hangs due to the fact there's about 2500+ codes there. OTHER Shadow settings are self-explanation, if you dont get them here's the link for a thousand list of Unreal Engine 4 Console Variables and Commands: r.SimpleDynamicLighting = Whether to use simple dynamic lighting, which just renders an unshadowed dynamic directional light and a skylight. r.Shadow.MaxCSMResolution = same as above. r.Shadow.MaxResolution = SETS the shadow resolution, the lower the more FPS you get but the shadows get uglier, I like 256, lower than that, the shadows flicker too much, epilepsy warning. r.Shadow.PreShadows = Whether to allow preshadows (static world casting on character) r.AllowLandscapeShadows = To allow landscape shadow, I dont know if this fully works but I keep it 0. r.Shadow.PerObject = allows PER OBJECT shadow, does the game support that, I dont really know but I prefer performance so I set it 0. WARNING: DONT SET THIS to 1, setting this to 1 will make the shadows box, THIS WILL HURT YOUR EYE, YOU'VE been warned. If you want to play with shadows ON but still want some performance, you can reduce the resolution of the shadows, to do that, add this to the number after the should ALWAYS match the number of your ScalabilityGroup, on my GameUserSettings.ini, mine set as =1 so here, I put it as - 0 = OFF, 1 = LOW (Unfiltered), 2 = Low, 3 = Medium, 4 = High Editing them individually requires you to edit Scalability.ini file, By default, this file would be EMPTY, now let's get started: this are sg.texturequalty, sq.ShadowQuality, sg.etc. Individual Scalability refers to the settings per scalability tag. This settings control the OVERALL, if you want to maximize performance while keeping shadow, you can change it to like mine. either 1 or 2, while 1 will give you some fps, it will introduce some object suddenly flashing. If you want gras, set foliage to 1, if not 0. if you want shadows, keep it at 1, if not 0. By game default, the game uses 87 on Resolution Quality, setting it to 80 is still okay and the game still look okay. The values are 0 = LOW, 1 = MEDIUM, 2 = HIGH, 3 = ULTRA you can found this on GameUserSettings.ini. UE4 uses ScalabilityGroups as an overall selectable settings. CLICK DISCARD, It should now read your ini and set the resolution to the one you edited. A pop-up msg will appear asking you to save settings or discard. RESOLUTION NOT BEING READ BY GAME - HERE'S THE FIX: If you start the game after you edit the files to set your resolution, do the following, Once on the MENU click SETTINGS then VIDEO BUT DONT CHANGE ANYTHING then click ADVANCE VIDEO. A sample custom resolution is 1152x 648 which is a true 16:9 ratio. REASON: When setting the resolution to something that your display driver not officially supported even if you have a 16:9 ratio, a bug ingame will appear, your mouse pointer will not be accurate when SETTING CUSTOM RESOLUTION, ALWAYS USE A 4:3 ASPECT RATIO When editing GameUserSettings.ini ,make sure to set it as READ ONLY after you edited it. 640x480 is the LOWEST POSSIBLE RESOLUTION that you can play the game WHILE STILL being able TO READ the letters/words. Inside the file GameUserSettings.ini contains the following code: LastUserConfirmedResolutionSizeX=640 LastUserConfirmedResolutionSizeY=480 DesiredScreenWidth=640 DesiredScreenHeight=480 ResolutionSizeX=640 ResolutionSizeY=480Ĭhange the value to your desire RESOLUTION, PLS READ NOTE FOR OTHER INFO SoD2 by default will use your current display resolution, so if you have a laptop with a 1366x768 (like mine) it will default to that, BUT you can actually set the resolution lower to maximize your FPS. If you have MS Store version, you can copy that whole code and past it on the search bar on windows start like this: %LocalAppData% refers to YourUserName\AppData\Local For other store versions - Kindly check google for it. ini files located at: %LocalAppData%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalCache\Local\StateOfDecay2\Saved\Config\WindowsNoEditor UE4 settings for State of Decay 2 (MS Store) are stored in a series of. UE4 is a very flexible engine which allows changing many settings outside the game-even those which don't appear in the in-game options menu. State of Decay 2 is built in Unreal Engine 4.
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